Cyberpunk 2077 Cyberware Hile Kodları



Sorunları Ortadan Kaldırmak Için Enstrümanımızı Deneyin

Cyberpunk 2077, oyuncuların elde etmek için çalışması gereken çeşitli silahlar, eklentiler ve Cyberware içeren geniş bir açık dünya oyunudur. Ancak, hepimizin karşılayamayacağı kadar, oyuna önemli miktarda zaman ayırmadan tüm Siber Yazılımları almak mümkün değildir. Neyse ki, istediğiniz herhangi bir Siber Yazılımı almanıza izin veren hileleri kullanabilirsiniz. Ancak geliştiricilerin hile kullanımına karşı olduğunu bilmelisiniz. Yine de devam etmek isterseniz Cyberpunk 2077 Cyberware hile kodları burada.



Cyberpunk 2077 Cyberware Hile Kodları

Hileleri paylaşmadan önce hileleri girebileceğiniz Command Console'u açabiliyor olmanız gerekiyor. Bunun için CyberConosle Moduna ihtiyacınız var. Daha fazla bilgi için bağlantıyı takip edinhileler nasıl kullanılıroyunda. Modu yükledikten sonra oyunu Pencereli modda başlatın ve tuşuna basın. '/~ komut konsolunu başlatmak için. Arayüz geldiğinde aşağıdaki Cyberpunk 2077 Cyberware hile kodlarını kullanın.

player.inventory.addItem(Items.AnimalsStrongArmsBattery1)
player.inventory.addItem(Items.AnimalsStrongArmsKnuckles1)
player.inventory.addItem(Items.ArasakaEpicMKIII)
player.inventory.addItem(Items.ArasakaLegendaryMKIV)
player.inventory.addItem(Items.BioConductorsEpic)
player.inventory.addItem(Items.BioConductorsLegendary)
player.inventory.addItem(Items.BioConductorsNadir)
player.inventory.addItem(Items.BioDyneRareMKII)
player.inventory.addItem(Items.BioDyneUncommonMKI)
player.inventory.addItem(Items.BiotechEpicMKIII)
player.inventory.addItem(Items.BiotechRareMKII)
player.inventory.addItem(Items.BiotechUncommonMKI)
player.inventory.addItem(Items.BloodPumpCommon)
player.inventory.addItem(Items.BloodPumpEpic)
player.inventory.addItem(Items.BloodPumpRare)
player.inventory.addItem(Items.BloodPumpNadir)
player.inventory.addItem(Items.BonesMcCoy70V0)
player.inventory.addItem(Items.BonesMcCoy70V1)
player.inventory.addItem(Items.BonesMcCoy70V2)
player.inventory.addItem(Items.BoostedTendonsRare)
player.inventory.addItem(Items.BrainCapacityBoosterEpic)
player.inventory.addItem(Items.BrainCapacityBoosterLegendary)
player.inventory.addItem(Items.BrainCapacityBoosterRare)
player.inventory.addItem(Items.CarryCapacityBooster)
player.inventory.addItem(Items.ChemicalDamageCable)
player.inventory.addItem(Items.ChemicalDamageEdge)
player.inventory.addItem(Items.ChemicalDamageKnuckles)
player.inventory.addItem(Items.ChemicalDamageRound)
player.inventory.addItem(Items.CyberdeckSplinter)
player.inventory.addItem(Items.CyberRotorsCommon)
player.inventory.addItem(Items.CyberRotorsEpic)
player.inventory.addItem(Items.CyberRotorsLegendary)
player.inventory.addItem(Items.CyberRotorsNadir)
player.inventory.addItem(Items.CyberRotorsNadir)
player.inventory.addItem(Items.DenseMarrowEpic)
player.inventory.addItem(Items.DenseMarrowRare)
player.inventory.addItem(Items.DenseMarrowUncommon)
player.inventory.addItem(Items.DischargeConnectorEpic)
player.inventory.addItem(Items.DischargeConnectorLegendary)
player.inventory.addItem(Items.DischargeConnectorRare)
player.inventory.addItem(Items.ElectricDamageCable)
player.inventory.addItem(Items.ElectricDamageEdge)
player.inventory.addItem(Items.ElectricDamageKnuckles)
player.inventory.addItem(Items.ElectricDamageRound)
player.inventory.addItem(Items.ElectroshockMechanismCommon)
player.inventory.addItem(Items.ElectroshockMechanismEpic)
player.inventory.addItem(Items.ElectroshockMechanismLegendary)
player.inventory.addItem(Items.ElectroshockMechanismNadir)
player.inventory.addItem(Items.EndoskeletonCommon)
player.inventory.addItem(Items.EndoskeletonEpic)
player.inventory.addItem(Items.EndoskeletonLegendary)
player.inventory.addItem(Items.EndoskeletonRare)
player.inventory.addItem(Items.EndoskeletonUncommon)
player.inventory.addItem(Items.EnhancedBloodVesselsCommon)
player.inventory.addItem(Items.EnhancedBloodVesselsEpic)
player.inventory.addItem(Items.EnhancedBloodVesselsLegendary)
player.inventory.addItem(Items.EnhancedBloodVesselsNadir)
player.inventory.addItem(Items.EnhancedBloodVesselsNadir)
player.inventory.addItem(Items.EnhancedTissueCommon)
player.inventory.addItem(Items.EnhancedTissueEpic)
player.inventory.addItem(Items.EnhancedTissueLegendary)
player.inventory.addItem(Items.EnhancedTissueRare)
player.inventory.addItem(Items.EnhancedTissueUncommon)
player.inventory.addItem(Items.ExplosiveDamageRound)
player.inventory.addItem(Items.FastAccessMemoryCommon)
player.inventory.addItem(Items.FastAccessMemoryNadir)
player.inventory.addItem(Items.FastAccessMemoryNadir)
player.inventory.addItem(Items.FastRotor)
player.inventory.addItem(Items.FuyutsuiCommonMKI)
player.inventory.addItem(Items.FuyutsuiTinkererLegendaryMKIII)
player.inventory.addItem(Items.GroundingPlating)
player.inventory.addItem(Items.HealOnKillCommon)
player.inventory.addItem(Items.HealOnKillEpic)
player.inventory.addItem(Items.HealOnKillLegendary)
player.inventory.addItem(Items.HealOnKillUncommon)
player.inventory.addItem(Items.HealthMonitorCommon)
player.inventory.addItem(Items.HealthMonitorEpic)
player.inventory.addItem(Items.HealthMonitorLegendary)
player.inventory.addItem(Items.HealthMonitorRare)
player.inventory.addItem(Items.HealthMonitorUncommon)
player.inventory.addItem(Items.HeatUsingBooster)
player.inventory.addItem(Items.HighChargedBattery)
player.inventory.addItem(Items.HighChargedWiresBattery)
player.inventory.addItem(Items.ImprovedPerceptionCommon)
player.inventory.addItem(Items.ImprovedPerceptionEpic)
player.inventory.addItem(Items.ImprovedPerceptionLegendary)
player.inventory.addItem(Items.ImprovedPerceptionNadir)
player.inventory.addItem(Items.ImprovedReactionEpic)
player.inventory.addItem(Items.ImprovedReactionRare)
player.inventory.addItem(Items.ImprovedReactionUncommon)
player.inventory.addItem(Items.IronLungsCommon)
player.inventory.addItem(Items.IronLungsEpic)
player.inventory.addItem(Items.IronLungsLegendary)
player.inventory.addItem(Items.IronLungsNadir)
player.inventory.addItem(Items.IronLungsNadir)
player.inventory.addItem(Items.KerenzikovCommon)
player.inventory.addItem(Items.KerenzikovEpic)
player.inventory.addItem(Items.KerenzikovLegendary)
player.inventory.addItem(Items.KerenzikovNadir)
player.inventory.addItem(Items.Kerenzikov Yaygın olmayan)
player.inventory.addItem(Items.KiroshiOpticsEpic)
player.inventory.addItem(Items.KiroshiOpticsNadir)
player.inventory.addItem(Items.LimbicSystemEnhancementCommon)
player.inventory.addItem(Items.LimbicSystemEnhancementLegendary)
player.inventory.addItem(Items.LimbicSystemEnhancementNadir)
player.inventory.addItem(Items.LowChargedPil)
player.inventory.addItem(Items.LowChargedWiresBattery)
player.inventory.addItem(Items.MantisBladesEpic)
player.inventory.addItem(Items.MantisBladesLegendary)
player.inventory.addItem(Items.MediumChargedPil)
player.inventory.addItem(Items.MediumChargedWiresPil)
player.inventory.addItem(Items.MemoryBoostCommon)
player.inventory.addItem(Items.MemoryBoostEpic)
player.inventory.addItem(Items.MemoryBoostRare)
player.inventory.addItem(Items.MemoryBoostUncommon)
player.inventory.addItem(Items.MemoryReplenishmentEpic)
player.inventory.addItem(Items.MemoryReplenishmentLegendary)
player.inventory.addItem(Items.MetalCoveredSkin)
player.inventory.addItem(Items.MetalPlating)
player.inventory.addItem(Items.MicroGeneratorCommon)
player.inventory.addItem(Items.MicroGeneratorEpic)
player.inventory.addItem(Items.MicroGeneratorLegendary)
player.inventory.addItem(Items.MicroGeneratorRare)
player.inventory.addItem(Items.MicroGeneratorUncommon)
player.inventory.addItem(Items.MicroVibrationsGeneratorEpic)
player.inventory.addItem(Items.MicroVibrationsGeneratorRare)
player.inventory.addItem(Items.MicroVibrationsGeneratorYaygın olmayan)
player.inventory.addItem(Items.MilitechParaline)
player.inventory.addItem(Items.MilitechProjectileLauncherRound1)
player.inventory.addItem(Items.NanoWiresLegendary)
player.inventory.addItem(Items.NeoFiberCommon)
player.inventory.addItem(Items.NeoFiberEpic)
player.inventory.addItem(Items.NeoFiberLegendary)
player.inventory.addItem(Items.NeoFiberRare)
player.inventory.addItem(Items.NeoFiberUncommon)
player.inventory.addItem(Items.NeoplasticPlating)
player.inventory.addItem(Items.NervousSystemDischarge)
player.inventory.addItem(Items.NetwatchNetdriverLegendaryMKV)
player.inventory.addItem(Items.OpticalCamoEpic)
player.inventory.addItem(Items.OpticalCamoLegendary)
player.inventory.addItem(Items.OpticalCamoRare)
player.inventory.addItem(Items.PhysicalDamageCable)
player.inventory.addItem(Items.PhysicalDamageEdge)
player.inventory.addItem(Items.PhysicalDamageKnuckles)
player.inventory.addItem(Items.PowerGripLegendary)
player.inventory.addItem(Items.ProjectileLauncher)
player.inventory.addItem(Items.ProjectileLauncherEpic)
player.inventory.addItem(Items.ProjectileLauncherLegendary)
player.inventory.addItem(Items.RavenEpicMKIII)
player.inventory.addItem(Items.RavenLegendaryMKIV)
player.inventory.addItem(Items.ReflexRecorderCommon)
player.inventory.addItem(Items.ReflexRecorderLegendary)
player.inventory.addItem(Items.ReflexRecorderRare)
player.inventory.addItem(Items.ReflexRecorderUncommon)
player.inventory.addItem(Items.ReinforcedMusclesEpic)
player.inventory.addItem(Items.ReinforcedMusclesNadir)
player.inventory.addItem(Items.ResistancesBoosterCommon)
player.inventory.addItem(Items.ResistancesBoosterEpic)
player.inventory.addItem(Items.ResistancesBoosterLegendary)
player.inventory.addItem(Items.ResistancesBoosterNadir)
player.inventory.addItem(Items.ReverseMetabolicEnhancer)
player.inventory.addItem(Items.ReversePowerInductor)
player.inventory.addItem(Items.RoboticCoreCommon)
player.inventory.addItem(Items.RoboticCoreEpic)
player.inventory.addItem(Items.RoboticCoreLegendary)
player.inventory.addItem(Items.RoboticCoreRare)
player.inventory.addItem(Items.RoboticCoreUncommon)
player.inventory.addItem(Items.SandevistanC1MK1)
player.inventory.addItem(Items.SandevistanC1MK2)
player.inventory.addItem(Items.SandevistanC1MK3)
player.inventory.addItem(Items.SandevistanC2MK1)
player.inventory.addItem(Items.SandevistanC2MK2)
player.inventory.addItem(Items.SandevistanC2MK3)
player.inventory.addItem(Items.SandevistanC2MK4)
player.inventory.addItem(Items.SandevistanC3MK4)
player.inventory.addItem(Items.SandevistanC3MK5)
player.inventory.addItem(Items.SandevistanC4MK5)
player.inventory.addItem(Items.SeachoRareMKII)
player.inventory.addItem(Items.SeachoUncommonMKI)
player.inventory.addItem(Items.SecondHeart)
player.inventory.addItem(Items.SlowRotor)
player.inventory.addItem(Items.SmartLinkLegendary)
player.inventory.addItem(Items.StaminaRegenBoosterCommon)
player.inventory.addItem(Items.StaminaRegenBoosterEpic)
player.inventory.addItem(Items.StaminaRegenBoosterLegendary)
player.inventory.addItem(Items.StaminaRegenBoosterRare)
player.inventory.addItem(Items.StaminaRegenBoosterNadir)
player.inventory.addItem(Items.StephensonEpicMKIII)
player.inventory.addItem(Items.StephensonLegendaryMKIV)
player.inventory.addItem(Items.StephensonRareMKII)
player.inventory.addItem(Items.StrongArmsEpic)
player.inventory.addItem(Items.StrongArmsLegendary)
player.inventory.addItem(Items.SubdermalArmorCommon)
player.inventory.addItem(Items.SubdermalArmorEpic)
player.inventory.addItem(Items.SubdermalArmorLegendary)
player.inventory.addItem(Items.SubdermalArmorRare)
player.inventory.addItem(Items.SubdermalArmor Yaygın olmayan)
player.inventory.addItem(Items.SynapticAcceleratorCommon)
player.inventory.addItem(Items.SynapticAcceleratorEpic)
player.inventory.addItem(Items.SynapticAcceleratorLegendary)
player.inventory.addItem(Items.SynapticAcceleratorRare)
player.inventory.addItem(Items.SynapticAcceleratorYaygın olmayan)
player.inventory.addItem(Items.TetratronicEpicMKIII)
player.inventory.addItem(Items.TetratronicRareMKII)
player.inventory.addItem(Items.TetratronicRipplerLegendaryMKIV)
player.inventory.addItem(Items.TetratronicUncommonMKI)
player.inventory.addItem(Items.ThermalDamageCable)
player.inventory.addItem(Items.ThermalDamageEdge)
player.inventory.addItem(Items.ThermalDamageKnuckles)
player.inventory.addItem(Items.ThermalDamageRound)
player.inventory.addItem(Items.TitaniumInfusedBonesCommon)
player.inventory.addItem(Items.TitaniumInfusedBonesRare)
player.inventory.addItem(Items.TitaniumInfusedBonesNadir)
player.inventory.addItem(Items.TitaniumPlating)
player.inventory.addItem(Items.TranquilizerRound)
player.inventory.addItem(Items.TygerClawsMantisBladesRotor1)
player.inventory.addItem(Items.TygerClawsStrongArmsBattery1)
player.inventory.addItem(Items.TyrosineInjector)

CyberConosle Mod'u kurup etkinleştirdikten sonra oyunda kullanabileceğiniz Cyberpunk 2077 Cyberware Hile Kodlarının tamamı bunlardır.